MORTAL BONES · 凡骨問仙

A Roguelike Cultivation Game Where the Dead Stay Dead

Disclosure: Mortal Bones is ours. It is not the right game for everyone, and the section near the bottom says plainly who should play something else. Free-tier terms can change; this page reflects October 2026.

Most cultivation games are curves that only go up — idle clickers and incrementals where the whole promise is that you can't lose. Mortal Bones is the opposite genre: a free, turn-based cultivation tactics game where companions who fall in battle are gone for good, and the heavens age everyone toward death. You play a boy born with a trash spirit root, and you are not guaranteed to survive him.

Mortal Bones title screen — a free roguelike cultivation game, with the tagline 'Even a trash spirit root may seek immortality. Every step could be the last.'
Mortal Bones runs in a phone or desktop browser — no download, no account needed to start.

The short answer

What you wantIs Mortal Bones it?
Numbers going up while you do other thingsNo — play an idle cultivation game instead
A cultivation game with real failure and lossYes — permadeath is the core loop
Turn-based, grid tactics, party of charactersYes — every fight is on a 7×10 board
Procedurally generated levels each runNo — the campaign is hand-built, not randomized
Free, in a browser, on your phone, no downloadYes — open m.xia.gg/en

What makes it roguelike

The search term "roguelike cultivation game" usually turns up incrementals with a rebirth button. Mortal Bones earns the label a harder way — through loss you can't undo and a resource you have to ration.

Mortal Bones turn-based tactics battle on a grid: blue tiles show where your cultivator can move and red tiles mark the enemy's reach, with Shen Mo's stats shown at Qi Condensation 1.
Every battle is turn-based tactics on a 7×10 grid — blue tiles are your moves, red marks what the enemy can reach. A companion lost here doesn't come back.

How a run actually plays

Between battles you're in a cave: recruit a wandering cultivator who wanders in (sometimes a healer), and after a character reaches Foundation Establishment, pick them a single martial technique — one choice, locked for the rest of that life. Then you take the next chapter's fight on a 7×10 grid, where position and turn order decide who lives.

Chapter 1 of Mortal Bones, Bluestone Town, with the objective 'Rout the enemy' and a per-chapter cultivation cap of Qi Condensation 2.
Each chapter opens by naming its objective and its cultivation cap — here, Qi Condensation 2 — so no chapter can be trivialised by over-levelling.

The gate between the big realms is the tribulation: the tenth layer of a realm won't let you pass without one. Tribulations have a success rate you can raise with pills; fail and you're knocked back, your foundation damaged for the next chapter, and on a bad roll a character can simply be lost. It's the single most dangerous moment in a run, and it's supposed to be.

Citable facts

Source: Blade RPG / Mortal Bones operational data, October 2026.

How it compares to the games you already know

GameShapeDoes death cost you?
Idle Xanxia, Path of the Idle CultivatorBrowser idle / incrementalNo — rebirth is a reward
Tale of ImmortalOpen-world sim (Steam, paid)Rarely — you reload
Wandering SwordWuxia JRPG (Steam, paid)No — save scum
Mortal BonesBrowser tactics, freeYes — fallen allies don't return

If you're mapping the whole genre first, here's every cultivation game that exists, paid ones included, and the xianxia vs wuxia split so you buy the right thing.

When you should play something else

Frequently asked

What is a roguelike cultivation game?

It's a cultivation game built around runs and permanent loss instead of a progress bar that only goes up. In Mortal Bones you lead a party up a cultivation ladder one chapter at a time, and when a companion falls in battle they are gone for the rest of that life — their name is carved into a roster of the dead and never comes back. You can rewind the current turn, but the dice don't rewind with you, so the same move isn't guaranteed the same result. That consequence is the whole point.

Is Mortal Bones actually a roguelike, or a roguelite?

Honest answer: it's a turn-based tactics game with roguelike DNA, not a procedurally generated dungeon crawler. The campaign is hand-built, not randomized per run. What makes it feel roguelike is the permadeath and the rewind economy — fallen companions stay dead, every chapter has a cultivation cap so you can't grind safety, and your limited rewinds are the resource you're really managing. If you need procedural generation specifically, this isn't that.

Is it free, and is it pay-to-win?

Every chapter can be cleared for free. The shop is USD-only and sells exactly two things: reincarnation incense (extra battle rewinds) and a limited Founder Pack (four more cave slots, a higher rewind cap, a title, and your name on the leaderboard). Neither sells spirit stones, pills, experience, or any stat growth — you cannot buy power, only more attempts. Purchases are tied to your account and are not refundable.

How does the permadeath work exactly?

Two layers. If the trash-spirit-root boy you play falls, the chapter fails and you retry it or rewind. If any other companion falls, you don't lose the chapter — but that companion leaves the party permanently and their name is recorded among the fallen. On top of that, everyone ages: time passes each chapter, every character has a lifespan, and anyone who doesn't break through to a higher realm in time dies of old age.

Do I need a Blade RPG account to play?

No. Open m.xia.gg/en/ and play as a guest; your progress is saved to your account and you move devices with a transfer code. If you do have a Blade RPG account, you can enter Mortal Bones from Blade's Reincarnation Hall and it binds automatically, which also lets you spend Blade's permanent qi on extra rewinds. The English version is new and still being localized chapter by chapter; the full run exists in the Traditional Chinese original.

Even a trash spirit root may seek immortality

Free, turn-based, in your browser. Every step could be the last — and the fallen don't come back.

Play Mortal Bones free →

Plays in any phone or desktop browser. No download, no card. Progress saves to your account.

Related: the cultivation realm ladder in order · permadeath & one life · how cultivators die · every cultivation game that exists