Type what you do.
The world plays it out.
Blade RPG is a free, text-based AI wuxia RPG. Every turn you get five numbered choices — and one more button, 🔮 Intent, where you write what your character does in your own words. A threat, a bluff, a plan, up to 100 words. The story plays out what follows, and the game writes what changed into your bag, your skills, the people you know and the record of your life.
Your first turn: midnight, a ruined temple. You're tied to a pillar while seven or eight masked men with drawn blades demand to know where the escort wagon's cargo went. There's half a blood-stained token in your sleeve and a frayed rope-end just within reach. The five choices are locked on this turn — you answer in your own words, and the scene has to deal with whatever you say. How Intent works, with a full example →
40 free turns. Your first three Intents are free.
No password, no card, no download. Sign in with a one-click email link and start in the temple.
Play free →Live engine counters
Not marketing copy — pulled from the server that runs the game, refreshed every minute.
A wuxia sandbox that remembers what you did
An AI narrates each scene, but your story isn't held in a chat log that scrolls away. Before a turn is narrated, a separate step reads what you did and records it: an item picked up goes into your Bag, an art learned into Skills, a sworn brother or a new enemy into People, what happened into your chronicle of Events. Those panels are fed back into every later turn, so a debt, a grudge or a stolen sword keeps mattering. Why memory held as state matters →
- Pure wuxia: swords, poison, debts, rumors and mortal limits — no magic, no immortals
- Choices or your own words: tap 1–5 to move quickly, or use Intent when the right move isn't on the list
- Your own characters: People → + New character lets you write someone yourself — name, role, personality, voice — and lock their identity
- No game over: in the sandbox a defeat becomes the next chapter
- Also there: a Market and a Guild with a pawnshop
Want one life? The cultivation Death Challenge
The second mode is the opposite of the sandbox: a text-based cultivation (xianxia) roguelike where a real engine, not the narrator, decides whether you survive. You roll a spirit root and four innate attributes once and never reroll them, then try to climb the realm ladder — Qi Condensation (thirteen layers), Foundation Establishment, Core Formation, Nascent Soul and on up — before something kills you. Free text there is a short ⌨️ Type box, and the world will not bend to your claims. To start one, open the Hall, tap + New Avatar, then choose I'm not afraid to die.
The engine has written death conditions, and when one fires the run is over:
- You lose a fight and the defeat offers no recoverable escape or treatment
- You pick something obviously fatal — refusing to flee at under 10% HP with no medicine, forcing a breakthrough while poisoned
- Your lifespan runs out: fifty in-game years stuck at the same realm
- You carry three or more untreated meridian injuries into another fight
- Your Satiety sits at zero for five consecutive turns
The numbers, if you want to check them
- 45 realm ranks, from Qi Condensation Layer 1 to Tribulation Transcendence Perfection
- 10 spirit roots, weighted: a pure single-element root is 8.1%, a conflicting dual root 16.2%, the muddled five-element root 21.6%, each rare mutation 2.7%
- 4 innate attributes rolled once and fixed: Might 1–3, Insight 1–4, Fortune 0–3, Charm 1–3
- You start with 30 spirit stones and a single Minor Healing Pill — and you have to eat
- The engine advances at most one rank per turn, so no amount of clever talk skips the ladder
All figures come from the live engine configuration.
Go deeper: how the one-life rule changes the way you play · all ten spirit roots and their drop rates · every realm, in order · what actually kills people · the Death Ledger: how far people get
Honest fine print
This is a text-only game: no graphics, no voice, no idle mode, and it is not a chat companion. If that's what you want, we list the alternatives honestly here.
The sandbox is pure wuxia — there is no cultivation or magic in it; cultivation lives only in the Death Challenge. The English game is one wuxia world played deeply: the player-built worlds of the Traditional Chinese game are not in English. Which of our games is which →
Every turn is a real AI call, so play runs on qi: 40 free turns to start, then a subscription or a one-time top-up. Paying buys turns and a few perks; it does not buy stats.
FAQ
What is Blade RPG?
Blade RPG is a free, text-based AI wuxia RPG you play in the browser. New players start in a wuxia sandbox: every turn gives you five numbered choices plus 🔮 Intent, where you write what your character does in your own words, up to 100 words, and the story plays out the consequences. What your actions change — items, martial arts, people, events — is written into the game's panels and carried into every later turn. A second mode, the Death Challenge, is a cultivation roguelike with one life.
Can I really type anything?
Anything your character could do, say or try — it does not have to be one of the five options. The limits are the setting and the length: the sandbox is a pure wuxia world of swords, poison, debts and rumors, with no magic or immortals, and one Intent is at most 100 words. Cost scales with how much you write, and the Intent box shows the exact figure before you send it.
Is it free?
Signing up gives you 40 free turns, and new accounts get their first three Intents free. You sign in with a one-click email link — no password, no credit card, nothing to download. After that, play runs on qi from a subscription or a one-time top-up.
What do I get if I pay?
Mostly more turns: every turn is a real AI call, and qi pays for it. Subscriptions give you qi every day plus a few perks — Suixin Pills, each of which pays for one Intent instead of qi, and Save Pills, which clone an avatar into a new save. Nothing for sale raises your stats; in the Death Challenge your spirit root and attributes stay exactly as they were rolled.
What is the Death Challenge, and how do I start one?
It is the second mode: a text-based cultivation (xianxia) roguelike. You roll a spirit root and four innate attributes once, then try to climb 45 realm ranks from Qi Condensation Layer 1. The engine has hard death conditions, and when one fires the run is over. Free text there is a short ⌨️ Type box of up to 20 words, and the world will not bend to your claims. To start one, open the Hall, tap + New Avatar, then choose I'm not afraid to die.
Does it run on a phone?
Yes. It is text, so it works in any modern browser on phone or desktop, and your game lives on your account rather than on the device.
Is this the same game as the Chinese Blade RPG?
Same studio and engine family, different feature sets. The English game has the wuxia sandbox with Intent and the cultivation Death Challenge. The Traditional Chinese game has more modes, including thousands of worlds built by players; those are not in English.
One line. See what the world does with it.
40 free turns, the first three Intents on the house. Or roll a spirit root and see how long you last.
Play free →Related: Intent: type anything · What is a wuxia game? · Player stories · Xianxia vs. wuxia · AI Dungeon alternatives · Open the game